Deckard talent statistics: how to read the results
Start with the game count, check the talent choices, then bring the draft and the eye-test back into the decision. This guide uses Deckard's available replay sample; it does not declare a best build from percentages alone.
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What does the Deckard sample contain?
This sample uses all modes and all ratings, replay build 98348. Latest means the newest build in the available replay data, which may lag the live game. It is the same default selection used by the talent page.
Deckard appears 21 times, with an overall win rate of 52.4%. These are contributed replay observations, not a random sample of all HotS players. Match the build and filters before comparing this result with another site.
Compare Deckard's level 1 talent choices
At level 1, Scroll of Identify has the most observations: 13 games. Field Study has a raw win rate of 100% from 1 wins in 1 games. Popularity and win rate answer different questions; neither establishes the right choice for your next draft.
| Talent | Wins / games | Win rate | Pick rate |
|---|---|---|---|
| Scroll of Identify | 7 / 13 | 53.8% | 65% |
| Sapphire | 3 / 6 | 50% | 30% |
| Field Study | 1 / 1 | 100% | 5% |
How much would one more result change it?
One additional loss with Field Study would change 1 wins in 1 games (100%) to 1 in 2 (50%). This is a hypothetical sensitivity check, not a prediction or an additional observed match.
Field Study has fewer than 10 games, so it does not qualify for MercStats' highest-win-rate talent highlight. A large percentage can rest on very little evidence.
Players, teammates, opponents, maps and drafts all affect the result. More observations help, but these games do not isolate the talent's effect.
Check which games are in the denominator
The sample has 21 Deckard appearances and 20 appearances with a recognized level 1 choice. Talent win rate divides wins with that choice by games with that choice. Pick rate divides its games by the recognized choices at that level.
Scroll of Identify's 65% pick rate means 13 of those 20 recognized level 1 observations. It does not mean 65% of everyone playing HotS chose it.
The hero and talent-tier counts differ. This aggregate does not establish a specific reason for that difference; do not assign a cause without inspecting the underlying evidence.
From individual Deckard talents to a build
Choosing the highest-win-rate Deckard talent at every level does not establish a win rate for that combined build. Talents can depend on earlier choices, and an exact complete path can have far fewer observations than its individual talents.
Read the talent descriptions and the explanations on the build pages. Published guide choices and observed replay results are separate evidence. Check whether the path fits your team's plan and the threats in the opposing draft.
Use the eye-test when playing Deckard
Stats can point to a question to check in a replay. They do not always back up a useful play: creating space, enabling a teammate, or choosing a safer fight may not be clear in a talent win-rate table. The eye-test matters too, while the numbers can challenge an impression based on one memorable game.
Did the choice help you keep the right teammate alive through the enemy's damage window?
Was its utility or protection useful even when the healing total did not capture it?
For Deckard, compare similar maps and drafts, inspect the moments when the choice mattered, and keep the sample size in view. If the replay and the percentage seem to disagree, investigate the context before declaring a winner.

