Li-Ming talent statistics: how to read the results
Start with the game count, check the talent choices, then bring the draft and the eye-test back into the decision. This guide uses Li-Ming's available replay sample; it does not declare a best build from percentages alone.
Statistics snapshot retrieved . Results may change as replays arrive.
What does the Li-Ming sample contain?
This sample uses all modes and all ratings, replay build 98348. Latest means the newest build in the available replay data, which may lag the live game. It is the same default selection used by the talent page.
Li-Ming appears 49 times, with an overall win rate of 46.9%. These are contributed replay observations, not a random sample of all HotS players. Match the build and filters before comparing this result with another site.
Compare Li-Ming's level 1 talent choices
At level 1, Aether Walker has the most observations: 22 games. Power Hungry has a raw win rate of 54.5% from 6 wins in 11 games. Popularity and win rate answer different questions; neither establishes the right choice for your next draft.
| Talent | Wins / games | Win rate | Pick rate |
|---|---|---|---|
| Aether Walker | 7 / 22 | 31.8% | 51.2% |
| Power Hungry | 6 / 11 | 54.5% | 25.6% |
| Force Armor | 5 / 10 | 50% | 23.3% |
How much would one more result change it?
One additional loss with Power Hungry would change 6 wins in 11 games (54.5%) to 6 in 12 (50%). This is a hypothetical sensitivity check, not a prediction or an additional observed match.
Power Hungry meets the 10-game minimum for the talent highlight. That is a display threshold, not proof of superiority or a statistical confidence interval.
Players, teammates, opponents, maps and drafts all affect the result. More observations help, but these games do not isolate the talent's effect.
Check which games are in the denominator
The sample has 49 Li-Ming appearances and 43 appearances with a recognized level 1 choice. Talent win rate divides wins with that choice by games with that choice. Pick rate divides its games by the recognized choices at that level.
Aether Walker's 51.2% pick rate means 22 of those 43 recognized level 1 observations. It does not mean 51.2% of everyone playing HotS chose it.
The hero and talent-tier counts differ. This aggregate does not establish a specific reason for that difference; do not assign a cause without inspecting the underlying evidence.
From individual Li-Ming talents to a build
Choosing the highest-win-rate Li-Ming talent at every level does not establish a win rate for that combined build. Talents can depend on earlier choices, and an exact complete path can have far fewer observations than its individual talents.
Read the talent descriptions and the explanations on the build pages. Published guide choices and observed replay results are separate evidence. Check whether the path fits your team's plan and the threats in the opposing draft.
Use the eye-test when playing Li-Ming
Stats can point to a question to check in a replay. They do not always back up a useful play: creating space, enabling a teammate, or choosing a safer fight may not be clear in a talent win-rate table. The eye-test matters too, while the numbers can challenge an impression based on one memorable game.
Did the choice help you deal useful damage while staying in a position your team could protect?
Did you pressure the target your team could actually finish, rather than chase a larger damage total?
For Li-Ming, compare similar maps and drafts, inspect the moments when the choice mattered, and keep the sample size in view. If the replay and the percentage seem to disagree, investigate the context before declaring a winner.

