The Lost Vikings talent statistics: how to read the results
Start with the game count, check the talent choices, then bring the draft and the eye-test back into the decision. This guide uses The Lost Vikings's available replay sample; it does not declare a best build from percentages alone.
Statistics snapshot retrieved . Results may change as replays arrive.
What does the The Lost Vikings sample contain?
This sample uses all modes and all ratings, replay build 98348. Latest means the newest build in the available replay data, which may lag the live game. It is the same default selection used by the talent page.
The Lost Vikings appears 25 times, with an overall win rate of 64%. These are contributed replay observations, not a random sample of all HotS players. Match the build and filters before comparing this result with another site.
Compare The Lost Vikings's level 1 talent choices
At level 1, Olaf the Stout has the most observations: 5 games. Spy Games has a raw win rate of 100% from 1 wins in 1 games. Popularity and win rate answer different questions; neither establishes the right choice for your next draft.
| Talent | Wins / games | Win rate | Pick rate |
|---|---|---|---|
| Olaf the Stout | 4 / 5 | 80% | 45.5% |
| Viking Bribery | 3 / 5 | 60% | 45.5% |
| Spy Games | 1 / 1 | 100% | 9.1% |
| Explosive Attacks | 0 / 0 | No sample | 0% |
How much would one more result change it?
One additional loss with Spy Games would change 1 wins in 1 games (100%) to 1 in 2 (50%). This is a hypothetical sensitivity check, not a prediction or an additional observed match.
Spy Games has fewer than 10 games, so it does not qualify for MercStats' highest-win-rate talent highlight. A large percentage can rest on very little evidence.
Players, teammates, opponents, maps and drafts all affect the result. More observations help, but these games do not isolate the talent's effect.
Check which games are in the denominator
The sample has 25 The Lost Vikings appearances and 11 appearances with a recognized level 1 choice. Talent win rate divides wins with that choice by games with that choice. Pick rate divides its games by the recognized choices at that level.
Olaf the Stout's 45.5% pick rate means 5 of those 11 recognized level 1 observations. It does not mean 45.5% of everyone playing HotS chose it.
The hero and talent-tier counts differ. This aggregate does not establish a specific reason for that difference; do not assign a cause without inspecting the underlying evidence.
From individual The Lost Vikings talents to a build
Choosing the highest-win-rate The Lost Vikings talent at every level does not establish a win rate for that combined build. Talents can depend on earlier choices, and an exact complete path can have far fewer observations than its individual talents.
Read the talent descriptions and the explanations on the build pages. Published guide choices and observed replay results are separate evidence. Check whether the path fits your team's plan and the threats in the opposing draft.
Use the eye-test when playing The Lost Vikings
Stats can point to a question to check in a replay. They do not always back up a useful play: creating space, enabling a teammate, or choosing a safer fight may not be clear in a talent win-rate table. The eye-test matters too, while the numbers can challenge an impression based on one memorable game.
Did the choice create an opening, protect a teammate, or give your team information it could use?
Could your team act on that advantage, even if it did not increase your own damage?
For The Lost Vikings, compare similar maps and drafts, inspect the moments when the choice mattered, and keep the sample size in view. If the replay and the percentage seem to disagree, investigate the context before declaring a winner.

